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Old Mar 30, 2006, 05:05 PM // 17:05   #121
Wilds Pathfinder
 
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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Quote:
Originally Posted by Maxiemonster
Mesmer:
Flip Out
Domination Magic
10 Energy, 45 seconds recharge, 1 second casting time
For 10 seconds, target foe's screen is flipped upside down.

Memory Loss
Domination Magic
10 Energy, 45 seconds recharge, 1 second casting time
The skills of target foe are randomly changed within the skill bar.

Mind Control
Domination Magic
15 Energy, 120 seconds recharge, 1 second casting time
Sacrifice all your Health. For 10...25 seconds, you control target foe. After dying, you cannot be ressurected for 1 minute.
Holy crap, those are awesome!
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Old Mar 30, 2006, 05:13 PM // 17:13   #122
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Join Date: Mar 2006
Location: Defending the gates of the Ascalon Settlement
Profession: E/Me
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Binding flames: Ele, fire att. 15e 2 second casting 15 second recharge

looks- - - >(Target foe is chained to his/her location by chains of fire attached to the wrists and ankles.)

Target foe takes 10-70 fire (+5 damage every level) damage becomes crippled for 4-16s. Foes adjacent to target foe are set on fire for 1-5s. When binding flames ends, you take 40 damage lose 5 energy.

Magnatisim: 10e, 2s cast, 60s charge Earth att.

For 10-60s, as long as you weild either melee weapon or an Earth att weapon, you deal an additional 8-22 damage in combat, and a 15% chance to block incomeing arrow, earth, or melee attacks.


This next one is a personal dream of mine, totaly over powered in every way shape and form, but sounds like a blast no less XD
Induced Dementia: 25e, 3s cast 60charge Elite hex Domination line.

Target foe and one random ally (your self included) recive Dementia for 10-30 seconds and hexed with Induced dementia for 10-30 seconds. When someone under Induced Dementia uses a skill, it targets a random target, ally or foe. all skills used are able to target any target, ally or foe. ID is unaffected by any other skill or spell in any way. (it can affect allies under the effects of spell breaker or Obsidian flesh since it doesnt TARGET that ally specificaly.) also, this should be litteraly limited to one copy per team. like... makeing a new class of TEAM elite spells? :P

(this does seem a little overboard, but turning one target foe into a wild card, in excange for a random ally being the same seems like a nice idea.)
The condition, Dementia.

When ever you use a skill, a random one is instead used on your current target. If Dementia ends prematurely, Dementia is instead renewed for its origional duration. When Dementia ends, you gain full life or full energy and all skills must recharge for 10 seconds

Last edited by Warcheif_Jonval; Mar 30, 2006 at 05:43 PM // 17:43..
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Old Mar 30, 2006, 05:17 PM // 17:17   #123
Lion's Arch Merchant
 
Join Date: Feb 2006
Location: Europe
Guild: KiSS
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Holy Feast
Monk, no atribute
5 E, 60 sec recharge
Create a Candy Cane rain at target foes location

Drunken Monkey
Mesmer, domination
15 E, 60 seconds Recharge
For 5-15 seconds target foes skills a randomly spread on the screen and the image is blurred.

Overdose
Mesmer, Illusion
15 energy, 45 sec recharge
Target foes walk keys are iverted for 10-25 seconds.
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Old Mar 30, 2006, 07:54 PM // 19:54   #124
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Join Date: Jun 2005
Profession: R/
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Call of Revenge: Elite shout skill
5E, 60s recharge
For 30s, the skill has no effect when the Master is alive. Once the master is dead, the pet has +5-12 damage and will keep attacking the last target that the master assigns. The shout effect is gone once the target is dead or after 30s, or the master is resurrected and re-assigns the target.
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